Digitally Tailored

Large World Editing in Godot

#6122

Hello, everyone! We’re excited to share a significant development that we’ve been working on at Digitally Tailored – a tool script for Godot 4 that handles chunk loading and unloading based on the camera’s position.

Why did we create this tool script?

For those who are not familiar, Godot is an open-source game engine that’s gaining popularity due to its flexibility and power. However, one challenge that developers have faced is managing large open worlds. Loading the entire map at once is not only impractical but can also severely impact performance. This is where our tool script comes in.

In the current scenario, manual chunking is the only available solution. But this process can be tedious, time-consuming, and prone to errors. To streamline this process and enhance the overall world editing experience, we developed a tool script that automates chunk loading and unloading.

How will this tool script benefit artists and 3D developers?

Our new tool script is designed to be a game-changer for artists and 3D developers who want to leverage Godot 4. It allows for dynamic updating of chunk scenes with placed and moved nodes while loading and unloading chunks of the game world around the camera.

This means developers can focus more on the creative aspects of game development, such as designing intricate worlds and immersive experiences, without worrying about the technical limitations.

Artists can also benefit from this tool as it allows for more flexibility in designing large and detailed environments. With automated chunk handling, artists can push their creative boundaries without worrying about the impact on performance.

Looking Ahead: Large Worlds and New VR Projects

We believe that our tool script for Godot 4 could be a great aid for developers and artists approach large open world projects. The ability to efficiently handle chunk loading and unloading will open up new possibilities for creating expansive and detailed worlds.

Moreover, this tool script’s potential extends beyond traditional gaming. We’re particularly excited to see how it could be utilized in the realm of Virtual Reality (VR). As VR projects often require large, detailed environments, our tool script could significantly improve performance and realism in these applications.

We’re thrilled to be contributing to the Godot community with this free repository.

Stay tuned for more updates from Digitally Tailored, as we continue to innovate and push the boundaries of what’s possible in development.

https://github.com/DigitallyTailored/godot4-auto-chunk

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License

Copyright 2019 - 2021 Digitally Tailored LTD

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.